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This is a blog site for Dave Boundy. The articles here are very much Dave's own views and open to debate. Except where otherwise noted, content on this site is licensed under a Creative Commons Attribution 4.0 International license CC BY-NC-SA (see https://creativecommons.org/cc-licenses/)

Megagames 101. What to Expect

19 Jun 2026

A straightforward guide to Megagames. What they are, what to expect and how to get the best from them.

LLM patterns

14 Jun 2026

A further piece on working with LLMs. This time about LLM patterns - equivalent to templates

Housing in the UK

11 Jun 2026

Analysis of house building and ideas to solve the housing crisis

Immersion in Megagames

11 Jun 2026

A look at what immersion means in Megagames, the different types of immersion, how immersion fits into SSGs and Megagames and the designer responsibilities

Working with LLMs: a practical guide

10 May 2026

This is a detailed practical guide to the best ways to use LLMs when developing ideas. It is based on my own observations and thinking

What is a Megagame: developing a framework (Social Simulation Games)

08 May 2026

Trying to develop ideas of what constitutes a Megagame by placing Megagames in a wider framework and using that to understand more thus improving our efforts as designers.

Two Brush Strokes

26 Feb 2026

Two Brush Strokes is a Megagame about the Nanking decade in China (1927 to 1936). There can be civil war and wars with the Soviet Union and with Japan. This article analyses the first run of the game and the changes for the next game version.