Megagames 101. What to Expect
A straightforward guide to Megagames. What they are, what to expect and how to get the best from them.
LLM patterns
A further piece on working with LLMs. This time about LLM patterns - equivalent to templates
Housing in the UK
Analysis of house building and ideas to solve the housing crisis
Immersion in Megagames
A look at what immersion means in Megagames, the different types of immersion, how immersion fits into SSGs and Megagames and the designer responsibilities
Working with LLMs: a practical guide
This is a detailed practical guide to the best ways to use LLMs when developing ideas. It is based on my own observations and thinking
What is a Megagame: developing a framework (Social Simulation Games)
Trying to develop ideas of what constitutes a Megagame by placing Megagames in a wider framework and using that to understand more thus improving our efforts as designers.
Two Brush Strokes
Two Brush Strokes is a Megagame about the Nanking decade in China (1927 to 1936). There can be civil war and wars with the Soviet Union and with Japan. This article analyses the first run of the game and the changes for the next game version.